TRADEBuy low on one planet, sell high on another. Pick a good, set quantity, hit BUY or SELL.
NAVIGATEPick a planet on the chart and JUMP. Travel burns fuel and days. No fuel, no escape.
PIRATESRaiders intercept you in deep space. Run, fight, or jettison cargo. Guns improve your odds.
SPACE POLICEPatrols scan your hold for contraband: spice, rum, crystals, tech, bio-wares, dust, sticks and pills. Bribe, run, or submit.
UPGRADESThe outfitter sells bigger cargo bays, guns, shielding, and a hidden compartment. Fitted level shows on the console.
HIDDEN STORAGEBuy with load set to STASH to hide goods in the compartment. Police searches never find them, and neither do pirates.
DEBTThe loan shark's debt grows with interest every 7 days. Repay it before the run ends or it eats your net worth.
WINWhen the run ends your net worth is totalled: cash plus cargo value minus debt. Rank is stamped on the manifest. Unlimited keeps flying with no day limit; CASH OUT whenever you want to bank the total.